Saturday, April 5, 2014

New Implementations



Vs.




Added a mechanism that makes your allies lounge around the base when they've been standing idle for too long, as opposed to them continuing to stand idly. They will still attack intruders however. While lounging, they may take naps together, or engage in random conversation. As I continue to add things like this, I'll add to the list of things implemented on the Lust Knight page. Be sure to check it out occasionally.

4 comments:

  1. The two sheep/ram girls on the very left look like they're the main stars of The Hangover part 4 with the way they're passed out on top of each other, lol

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    1. Lol. I remember the ads for it, but I've yet to see those movies. Wonder if they're on netflix...

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  2. Curious, in these new shots, it looks like you have pulled the camera away from the action in order to fit more people on screen at a time. Is this accurate or am I mistaken? It just seems the camera was a lot closer before in your original vids.

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    Replies
    1. Well, what you're seeing are in fact, smaller sprites. For better performance and for the world to feel bigger, (especially since your allies will also be having their way with enemies and vice versa), it's a necessity.

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