I've posted some moreso recent games here in the past few weeks, but I haven't really talked about a lot of the stuff that I have worked on....and copped out on ^^'. Thinking about it, there are quite a few things I left out. I will start with the earliest and move forward:
A game featuring Rise(Lise) from Seiken Densetsu 3. The game was set in a 2.5D perspective and was meant to be a beat em up game. You fought 5 rabbites who snuffled Rise's loins whenever she was grounded. It was perhaps the earliest game I tried making, so the game balance was weird, the movement was weird, and the hit detection was way off. Furthermore, the graphics looked completely archaic. I wasn't really able to pull off the 2.5D thing too well, so I sacked this one early in favor of more 2D direction.
This game was inspired by a 2D game known as Fantasion, whose main character was debatably too young.. I made it as far as a testing stage, a heroine, an enemy, and a boss character. The style I chose for the characters was a tad strange, but it didn't seem people minded that too much. When I made some headway into this game, I started investigating more complicated platforming elements involving flash games. I was still a bit new to it however, and eventually I felt like I was digging myself into a hole with the way I was programming and planning to make the game, so I stopped that one short as well.
A fan game once again based off of Fantasion, which was the name of the original game. The sprites were mimicked to match the details of the actual characters in the game this time around. This is perhaps the first game I put considerable time into. I had made playable 5 out of the 7 female boss characters, those being: the amazon, the elf, the snake, the ox, and the succubus. Those I failed to complete before dropping the curtain on this game were the angel and Marie, the final boss. I implemented a first stage with conditions for unlocking the different characters.
When I made this game public, the reception was terrible to be blunt. People complained about unlock conditions, hit detection, level navigation, etc. When it became clear that more people disliked this game than liked, I decided to move onto the next thing.
In between my drafting, the next game that you've seen is probably Blazer, unless I'm forgetting something. After that:
A game born of my disappointment with the format of the previously released game called Iris Action. That is not to say that Iris Action was a bad game. Not so much a fan game however, as it was just a test game. The character doesn't even follow the "impeccable design" rule for me(will discuss in a bit.) She had a basic 2-hit attack and the hentai(one enemy) was ripped straight from the original game.
The "Impeccable Design" Rule
So what is a character that follows the "Impeccable Design" rule? Simply put, it is a character that is simply brilliant in design. It's the girl you want to play as instead of the main character, ALL the time. It's the character who you think about occasionally, even though you've long since stopped playing the game. It's the character you'd tell your girl to cosplay as XD.
Some other examples are:
-Green hair from second Cherry Poi Game(Also his elemental girls introducing the idea of an "Impeccable Concept")
-Tifa Lockhart(The one with the suspenders, not the new, stock, emo one...)
Notice any trends? :)
Probably a few I'm missing at the moment, but you get it....
If I never get around to rounding up the links, you can find all these things at ULMF