Tuesday, April 29, 2014

Wardrobe Changing and More Stuff

Some wardrobe changes:

      Tadpole (Water)            Twin Shade (Dark)           Fire Starter (Fire)           


   Dryad (Plant)                     Sol (Light)

In a game, fire would be the first outfit you'd get obviously =P. So in short, I'm planning on using her. Not for anything too tangent, meaning I'm still prioritizing the same things. I'm just doing some slight drafting for a change of pace:

There are two bars. One is your health and the other is your will. If health hits 0,  it gets ALOT harder to break attacks that target your will. If will hits 0 while health is 0, game over. If will hits 0 while you still have health, this happens:

While like this, depending on the attack, there is a randomized chance of orgasm. Orgasm, and you lose a great big chunk of health.

I'll give more details in the future of course, but for now, back to work on Lust Knight! ^-^

Tuesday, April 8, 2014

Inital For Thought

Completed an initial character sketch today, utilizing light style mimicking as I've done a few times in the past. Really wasn't sure I'd get the style accurately enough, but I gotta say I'm quite happy with the result.

I was listening to this as I completed it. Felt reeeeeealy good. =D

Saturday, April 5, 2014

New Implementations


Added a mechanism that makes your allies lounge around the base when they've been standing idle for too long, as opposed to them continuing to stand idly. They will still attack intruders however. While lounging, they may take naps together, or engage in random conversation. As I continue to add things like this, I'll add to the list of things implemented on the Lust Knight page. Be sure to check it out occasionally.